We’re a game development studio in Turkey, working with developers and publishers since 2022. Some clients hand us a full project and a deadline. Others need three artists inside their existing pipeline by Monday.
We cover both: Unity and Unreal engineering, 2D and 3D art, multiplayer, VR, and WebGL builds, from prototype to store submission. Every project runs under NDA, with weekly builds you can actually play.
What we didn’t expect was how little managing they needed. Two weeks in they were picking up tickets without being briefed on context, and we stopped treating them as an outside team somewhere around month two.
We hired them for capacity and kept them because they were easier to work with than half our contractors. Delivered on time, and we’ve never had to redo their work.
Three Ways to Work With Us
Not every project needs a full studio. Pick the engagement that matches what’s missing, and scale it up or down mid-project.
Full-Cycle Production
You bring the concept and the budget. We take it to store submission with a producer accountable for the milestones.
Team Extension
Our engineers and artists join your Jira, your repo, your standup. You direct them; we handle contracts, hardware, and cover. Check it out!
Consulting
A defined asset list at a defined price. Useful when your pipeline is fine and you’re just short on hands.