A Game Studio in Turkey, Shipping for Clients Worldwide

ZeroHint Office Hacettepe Teknokent
About ZeroHint

Unity and Unreal engineers, 2D and 3D artists that in the job for years

We started in 2022 out of Hacettepe Teknokent and stayed remote-first, which means we hire for skill rather than commuting distance. Small enough that you know everyone touching your project by name.

Physical Rehabilitation Game Workshop

What ZeroHint Actually Does

We build games and simulations for PC, web, mobile and XR, in Unity. Some clients hand over a whole project; others borrow three of our artists for a quarter. And some gets gamification services.

Since 2022 we’ve delivered 28 projects for 12 clients – from a multiplayer fps browser game to a 3D civics game for Turkey’s Ministry of National Education and the Council of Europe.

Senior Time Without the Senior Headcount

Hiring a 3D artist in Western Europe takes three months and locks in a salary for years. We can put one on your project next week and take them off when the milestone closes. GMT+3 gives us full overlap with European hours and your US mornings.

Hongkong Metaverse VR Lobby

Why Choose Us

We’re not the biggest studio you’ll talk to, and that’s usually the point. Fewer layers between the person briefing the work and the person doing it.

Geography

UTC+3, Turkey, near Europe. Fits for your schedule

8 Projects Completed

Games, simulations and art packages, from one-week asset drops to full builds.

3 International Partners

Studios, publishers and institutions across Europe, Asia and the Middle East.

What We’re Writing About

Notes on engines, pipelines and the Turkish games industry, written by the people doing the work rather than a content agency.

Got a game that needs to ship?

Tell us what stage you’re at and what’s missing. We’ll come back with a scope, a team, and a number within two days.