
Oyunlaştırma Örnekleri: Neden Başarısız Olur, Ne İşe Yarar?
Puan ve rozet eklenen uygulamalar neden terk ediliyor? Başarılı ve başarısız oyunlaştırma örnekleri, araştırma verileri ve işe yarayan üç mekanik.
Notes on engines, pipelines and the Turkish games industry, written by the people doing the work rather than a content agency.

Puan ve rozet eklenen uygulamalar neden terk ediliyor? Başarılı ve başarısız oyunlaştırma örnekleri, araştırma verileri ve işe yarayan üç mekanik.

Most apps copy points and badges and wonder why users leave. Here is why gamification fails, backed by data, and how our Turkey studio builds retention.

We built a Unity Editor tool that batch-optimizes meshes across a prefab folder, previews the simplified result live, and applies it without breaking LOD groups or shared meshes.

We tried the AI tools game studios are actually shipping with in 2026 — Unity AI, NPC dialogue engines, asset generators — and where each one still breaks.

Turkey’s Ministry of National Education, through its innovation arm YEGİTEK (Directorate General of Innovation…

Choosing between Unreal Engine and Unity isn’t a matter of one being objectively superior,…

A game design document (GDD) can be described as the written foundation on which an entire game is built, a shared backbone that aligns all teams around a common vision. It helps development teams move forward in a coordinated way, fully aware of one another's work, and ensures overall consistency. Each section of a game design document defines a specific phase of the game, and each of those phases usually has a corresponding team responsible for it.

Turning an idea into a game that actually works like, something you can play and feel can be way tougher than it sounds. Especially if you’re an indie developer juggling a small budget, tight deadlines, and maybe not enough technical help in-house. That early stage, the prototyping phase, can feel like a wall sometimes. That’s

The industry is attracting the attention of more brands every year. Many companies that…