Astar Strike Online – Multiplayer WebGL FPS Game
Astar Strike Online is one of those projects we’re genuinely proud of: a feature-packed multiplayer FPS we built for a client who wanted something fast, competitive, and cross-platform. It’s designed mainly for the web, but you can play it pretty much anywhere: PC, iOS, Android, or right in your browser. Our team at ZeroHint worked hard to make sure it feels smooth, responsive, and packed with enough variety to keep players hooked for hours.
Key Features
- Multiplayer Experience: We built a strong multiplayer foundation with different modes: team match, deathmatch, flag mode, even full-scale battlefield setups. There’s also a clan system, so players can team up and actually feel part of something bigger than just a random lobby.
- Cross-Platform Compatibility: No matter where you play, it just works. The same account, the same performance. Whether you’re on desktop or mobile. It’s one of those details that took a lot of behind-the-scenes tuning but was totally worth it.
- Web3 Integration: The game supports Web3 tools like Thirdweb and Metamask, letting players connect wallets and tap into blockchain features that add a new layer of ownership and engagement. You can checkout our another web3 game from here.
- Lobby and Room System: Players can easily join or create rooms, invite friends, and set up custom matches. It’s all about making it feel effortless to jump in and play with people you actually know.
- Lag-Free Performance: We used Photon Quantum to make sure everything runs silky smooth. Even with players connecting from different regions, matches stay fair and responsive. Honestly, it feels esports-ready.
- Customizable Characters: With Ready Player Me, players can design avatars that actually reflect them. It’s small, but it makes the experience feel personal and modern.
- Voice and Text Chat: You can chat with teammates or opponents directly in the lobby or during matches, through both text and voice. It keeps the experience social and lively.
- User Data Storage: All player data; wallets, missions, clans, scores, and more is safely stored using Microsoft Playfab. Everything syncs online, so progress is always saved and accessible.
- Additional Features:
- Mission System: Take on missions for rewards and progression.
- Mobile Notifications: Stay in the loop with updates and event alerts.
- Version Check: Always play the most up-to-date build.
- Chests & Bonuses: Unlock extra loot and rewards.
- Weapon Store: Buy, upgrade, and fine-tune your arsenal.
- AI Bots: Practice or play solo when you just want to warm up.
- Special Events: Seasonal and timed events keep things fresh.
- Leaderboard: Track your stats and climb the ranks with your K/D/A.
- Downloadable Maps: Regularly updated maps keep gameplay dynamic and exciting.
Gunsbytes IO
We’ve also built another web-based multiplayer FPS called Gunsbytes IO, which hit over 100,000 players: a milestone that honestly still makes us proud. That project really proved our ability to design games that not only run smoothly but also stick with players. It showed that with the right mix of gameplay balance, accessibility, and technical polish, even a browser game can build a real community.
Why Choose ZeroHint for Your Multiplayer FPS Game Development?
At ZeroHint, we know what it takes to make a multiplayer FPS that feels good to play. Our team’s been deep in the trenches: building web-based shooters, optimizing network systems, tweaking character movement until it feels just right. Whether you need custom lobbies, detailed player customization, or a rock-solid, lag-free experience, we’ve got the tools and experience to make it happen.
We don’t just build the game, we build the feel of it. The pacing, the feedback, the little things that make every match satisfying.
Let’s Collaborate:
If you’ve got an idea for a multiplayer FPS, we’d love to hear it. Our work on Astar Strike Online and Gunsbytes IO shows we can deliver fast, scalable, and genuinely fun games that players actually stick around for. Let’s team up and turn your concept into something players can’t stop playing.




