About ZeroHint
Unity and Unreal engineers, 2D and 3D artists that in the job for years
We started in 2022 out of Hacettepe Teknokent and stayed remote-first, which means we hire for skill rather than commuting distance. Small enough that you know everyone touching your project by name.

What ZeroHint Actually Does
We build games and simulations for PC, web, mobile and XR, in Unity. Some clients hand over a whole project; others borrow three of our artists for a quarter. And some gets gamification services.
Since 2022 we’ve delivered 28 projects for 12 clients – from a multiplayer fps browser game to a 3D civics game for Turkey’s Ministry of National Education and the Council of Europe.
Senior Time Without the Senior Headcount
Hiring a 3D artist in Western Europe takes three months and locks in a salary for years. We can put one on your project next week and take them off when the milestone closes. GMT+3 gives us full overlap with European hours and your US mornings.

What We’re Writing About
Notes on engines, pipelines and the Turkish games industry, written by the people doing the work rather than a content agency.

On-Device Speech to Text: The Trade-Offs Behind Litt Notes
On-device speech to text keeps voice notes off servers. The trade-offs our studio in Turkey weighed building Litt Notes: size, battery, old phones.

Why Gamification Fails (And What Actually Retains Users)
Most apps copy points and badges and wonder why users leave. Here is why gamification fails, backed by data, and how our Turkey studio builds retention.

Unity Mesh Optimizer: A Batch Tool for Prefab Folders
We built a Unity Editor tool that batch-optimizes meshes across a prefab folder, previews the simplified result live, and applies it without breaking LOD groups or shared meshes.
Got a game that needs to ship?
Tell us what stage you’re at and what’s missing. We’ll come back with a scope, a team, and a number within two days.
