• The Last Bell
The Last Bell

The Last Bell – Multiplayer Survival Horror Game

The Last Bell is an intense, asymmetrical multiplayer survival horror set in the eerie halls of a long-abandoned school. One player becomes the Hunter: a monstrous entity that stalks the corridors while four others take on the roles of Students, scrambling to survive, solve puzzles, and escape before the final bell rings.

Studio Highlights

  • Commitment to Continuous Innovation: We don’t see launch day as the finish line, it’s more like the beginning. Our process focuses on long-term player engagement, with regular updates, new content drops, and feature expansions. We want our games to grow with the community, not just exist for it.
  • Atmospheric Multiplayer Horror Experience: With The Last Bell, we wanted to prove we could create something truly atmospheric; a game where the environment itself feels alive. The sound of footsteps echoing down a hallway, the flicker of lights, the tension before a scream; every piece of it was built to pull players deep into the story.
  • Story-Driven World Design: Everything in the world has meaning. From the color of the lockers to the creak of a distant door, it’s all part of the narrative. That kind of detail work is what makes players forget they’re in a game and feel like they’ve stepped into a living nightmare.
  • Cutting-Edge Visuals with Unity Engine HDRP: We pushed Unity to its limits by using High Definition Render Pipeline (HDRP): lighting, shaders, particle systems, all fine-tuned to create an atmosphere that’s both cinematic and playable. It’s proof that technical precision and emotional storytelling can coexist beautifully.

Let’s Create Together

Whether it’s crafting heart-pounding horror or building something completely new, we pour everything into our projects. The Last Bell is just one example of what happens when storytelling, design, and technology all click together.

If you’re looking to partner on a game; publishing, co-development, or full-scale production: we’d love to talk. At ZeroHint, we don’t just make games.
We make worlds worth getting lost in.

Drop Us a Line

Let's discuss your project!