We build iGaming game clients and the servers underneath them. Browser and mobile, production-grade RNG, and anti-cheat architecture we write ourselves rather than inherit.
What We Build
We’ve delivered a wide range of iGaming titles across every major format category. The six below are examples rather than a complete list, and most of our work in this sector sits under NDA.
Slot Game Development
Reel logic, paylines and cluster mechanics, bonus rounds, free-spin systems and progressive features. Slots live or die on math model and feel. The RTP configuration and the animation timing are the product, and both belong on the server side of the line where they can’t be touched.
Table Game Development
Blackjack, poker and roulette-family titles. Multi-seat state, dealer logic, side bets, and the session handling that keeps a table consistent when a player’s connection drops mid-hand and reconnects thirty seconds later.
Card Game Development
Classic and custom card formats, from straightforward two-player games to tournament structures with lobbies, brackets and persistent standings.
Crash and Multiplier Games
Aviator-style ascent mechanics, where every connected player watches the same round resolve in real time. This format is technically the least forgiving thing in iGaming: one shared timeline, thousands of simultaneous cash-out requests, and no tolerance for a client that renders a different number than the server computed.
Instant-Win Games
Plinko, coin flip, scratch mechanics, wheel formats. Sub-ten-second rounds, which makes them the volume engine of almost every portfolio they appear in.
Event and Race Games
Scheduled-round formats like horse racing, with shared outcomes and a fixed timetable that gives players a reason to return at a specific hour rather than whenever.
Server-Authoritative by Default
The line between a game and an iGaming game is where the outcome is decided.
Any format with something of value attached will be attacked, quickly and competently. Memory editing, replayed requests, headless clients grinding thousands of rounds an hour – that’s the baseline threat model, not the worst case.
So we write our own authoritative game servers. The client is a renderer. RNG runs server-side. The server resolves the round and hands the client a result to animate, so there is nothing on the player’s machine worth attacking. Around that sits session validation, replay protection, rate limiting, and behavioral checks that separate a fast player from a script. Every round leaves an audit trail.
It’s the same discipline behind the multiplayer backend in our browser-based multiplayer FPS: assume the client is hostile and build as though it already has been.
Browser and Mobile Delivery
Our iGaming work ships to the browser as the primary target; no install, one link, and it works inside the in-app browsers that a lot of this traffic arrives through. The same builds extend to Android and iOS where a client needs them.
Sizing matters more here than in most categories. A player who came from an ad has already decided to leave; a slow first load makes the decision for them.
Where This Work Came From
A substantial portion of our portfolio in this category was built for a Web3 client, where the game formats served as the engagement and distribution layer for a token campaign rather than as real-money products. Rewards came from the client’s own allocation pool.
That context changes the compliance picture, not the engineering. Server-authoritative outcomes, server-side RNG and per-round audit trails are the same requirements a licensed operator would specify – what a regulated jurisdiction adds is certification and licensing on top, both of which sit with the operator rather than the studio building the game.
How iGaming Clients Work With Us
Full title development: game design, math model implementation, client and server, from brief to release build.
Client-only builds: you have a platform and an RGS; we build the game to your spec and integrate against your API.
Team extension: our engineers join your project under your leads, for a milestone or a quarter. No recruitment, no notice periods.
Everything runs under NDA from before the first call, and IP transfers to you on final payment.
Work With Us
If you’re building an iGaming portfolio; a new slot series, a crash title, a table game suite, or a full platform’s worth of game clients; send us the format list and any math models or specs you already have.
We’ll come back with scope, team composition and a fixed quote within two business days.

Got a Game That Needs to Ship?
Send a design doc, a build, or three sentences and a reference game. We’ll come back with scope, team and a number.


