Featured Cases
Built for Türkiye’s Ministry of National Education, the Council of Europe, Hacettepe University, Homa Games and Polkadot.

MEB Project
A 3D digital citizenship game for Türkiye’s Ministry of National Education and the Council of Europe.

Hacettepe FTR
2D and VR rehabilitation games built with Hacettepe University’s Physical Therapy and Rehabilitation department.

Multiplayer FPS
Astar Strike: a multiplayer FPS that runs in the browser, on Android and on iOS from one WebGL-first build.

A Game Studio in Turkey
ZeroHint started in 2022 at Hacettepe Teknokent and stayed remote-first. Ten specialists, no account managers, no layer of project coordinators translating your feedback into tickets. You talk to the engineer or the artist doing the work.
It’s why clients come back, and it’s the one thing a four-hundred-person outsourcing shop structurally cannot offer you.
Projects
Clients Since 2022
International Clients
What We Build
Take one discipline or the whole production. Same producer either way, and you can change the mix mid-project.

Ali Orçun Şahinoğlu
What we didn’t expect was how little managing they needed. Two weeks in they were picking up tickets without being briefed on context, and we stopped treating them as an outside team somewhere around month two.

Mustafa Kemal Dolaşır
We hired them for capacity and kept them because they were easier to work with than half our contractors. Delivered on time, and we’ve never had to redo their work.
Three ways to work with us
Most studios don’t need a full outsourcing contract. They need a Unity engineer who actually knows Photon for one quarter, or someone to take a finished build to WebGL, or a team to own a simulation from curriculum to classroom.
Pick the shape that fits what’s missing, and change it when the project changes.
What Working With Us Looks Like
Weekly playable builds, not status emails
We work in your repo, your Jira, your Slack
GMT+3: overlap with Europe, mornings with the US
Fixed quotes, payment on milestones
What We Build With
Some of the technologies we’ve used for developing games and simulations








From the Studio
Notes on engines, pipelines and the Turkish games industry, written by the people doing the work rather than a content agency.

Turkey’s Ministry of Education Just Released an Educational Game Development Guide
Turkey’s Ministry of National Education, through its innovation arm YEGİTEK (Directorate General of Innovation…

Unreal Engine vs Unity: Which Game Engine Actually Performs Better?
Choosing between Unreal Engine and Unity isn’t a matter of one being objectively superior,…

How to Prepare a Game Design Document: GDD Guide
A game design document (GDD) can be described as the written foundation on which…
Got a game that needs to ship?
Send a design doc, a build, or three sentences and a reference game. We’ll come back with scope, team and a number.








